Role:
Concept Designer. Interaction Designer · Visual Storyteller
Tools Used:
ShapesXR: Designed and developed the immersive spatial environment and visual concept.
Meta Quest VR Headset: Experienced and presented the interactive environment in virtual reality.
Inspiration:
This project was inspired by my experiences moving through different environments and my personal connections to elements such as home, water, fish, and greenery. I wanted to transform my observations of the small details and sensory qualities of the world around me into a cohesive and immersive visual experience. These reflections led to the creation of a virtual reality environment where memory, place, and emotion come together through exploration and interaction.
Description:
This is an immersive VR experience where floating pebbles reveal miniature environments inspired by childhood landscapes. Through exploration and interaction, viewers engage with worlds shaped by memory, observation, and emotion.